I started my career as a book designer, and the typography I learned making books is still what I'm most confident in. I went on to design UI that runs on hardware, like kiosks used overseas and Astell&Kern's audio players, and for the past four years I've focused on complex software like ProtoPie Studio and Lottie Creator.
I enjoy designing within constraints. I want to make tools that are intuitive for first-time users and efficient for experienced ones. I pay attention to even small interactions, and when a question lingers, I find the answer by building something and testing it with users.
Lately, I've been building working prototypes with AI tools and refining designs by fixing the code myself after development. I'm expanding my work from design all the way to implementation.
I also enjoy solving hard problems with others. At SK, I led design thinking workshops for cross-functional stakeholders, helping teams approach problems from a design perspective. Today, I work with a remote team across time zones.
I'm based in South Korea and work in both Korean and English.








Projects
- 2026Motion Tokens, theming for every animation propertyDesigned a feature that manages animation properties as tokens, helping designers and developers collaborate and making designs more consistent and reusable.
- 2025Prompt-to-State Machines, an AI feature for Lottie CreatorDesigned a feature that generates complex interactions through conversational AI, expanding my UX experience in AI-based creative tools.
- 2024Auto Layout for ProtoPie StudioUsed the Auto Layout launch to establish the property panel’s design system and improve UI consistency and usability.
- 2022An ESG reporting system for SK hynixDirected partner designers and oversaw design direction and quality, completing the UI of an enterprise ESG data management system.
- 2021A design system for SK’s DT PlatformDesigned shared UI components and design rules for use across SK’s digital transformation products.
- 2021Accuinsight+ 3.0, a data analysis platformSimplified complex analysis screens and introduced step-by-step guidance so non-experts could use it easily.
- 2020Accu Design Kit, a design thinking toolkitTurned abstract design thinking methods into a digital toolkit anyone could understand and put into practice.
- 2019ShareTalk 2.0, a live captioning appDesigned interactions based on the real experiences of deaf people, putting inclusive design into practice.
- 2019SmartCare 3.0, a car contract management app for SK Rent-a-carLed the app’s design and improved its user experience and UI consistency.
- 2018Happypoint, a membership app for SPCRan promotion design for millions of users and set graphic guidelines to keep the brand consistent.
- 2017The system UI of the A&ultima SP1000Designed the system UI of a first flagship audio player, from boot to music playback and device settings.
- 2017The NUGU AI speaker for SK TelecomImagined an AI speaker with a display and explored how an AI could express emotion through expressions and movement, from an HRI perspective.
- 2016ZUMO 2.0, a lifestyle app for Hanwha LifeLed the main design of a lifestyle app that reached 2 million downloads and ranked first among free apps on the App Store.
- 2014Factory tour center media for Kia MotorsDesigned large media walls and interactive exhibit UI for factory tour centers in the US, Mexico, and China.
- 2014Interactive media for São Paulo’s GRU AirportDesigned the UI of interactive media across the airport, from touch signage to a media table, a magic mirror, and a video wall.
- 2010More than 30 nonfiction booksWorked on more than 30 books for publishers including Random House Korea, from cover design to editing and print.